Introductory Launch Discount75% Off
Limited time offer for early adopters!
Ozone Subdivs allows artists to create, animate and render subdivision surface assets in Unreal Game Engine for maximum quality and performance. We have flexible pricing plans to meet any production's needs, from large enterprises, to scrappy startups and even individual artists.
You also have choice on how you buy Ozone Subdivs:
- Pick the yearly plan for maximum savings when you need to create Ozone Subdivs year round.
- Pick the monthly plan (pause anytime) for maximum flexibility when you need Ozone Subdivs on a per project basis.
No matter what option you chose, once you create an Ozone Subdiv Asset you can continue to animate and render it forever, even after your license expires**.
Features
Licensing
Ozone Subdivs Licensing has been structured to make it easy for users / studios developing content for film, TV, Games and Location Based Entertainment, all at various stages of development and growth, to take full advantage of Ozone Subdiv Assets.
Scope & Limitations
For linear content (Film, TV and Virtual Production) the licensing is based on the size of the company (by employee / contractor). Ozone Subdiv Assets use is limited to rendered output and to same sized companies (or smaller) as where they were created.
For Distribution (Games, Interactives and Location Based Entertainment) the licensing is based on the type of distribution required. Ozone Subdiv Assets can only be distributed with the appropriate distribution license.
For more details on Ozone Subdiv Licensing please see our .
Ozone Subdivs - Indie
Product Details
For full sized teams and production studios.
- 1 License, 2 installations
- Limited to 1 level of subdivision
- Limited to Revenue / Income under $100,000 USD per year
- Discord Support
- Full Access to Ozone Training Portal Content
- Distribution License Included (some limitations apply)
| Base price: | $9.99 |
| Total: | $9.99 Billed monthly |
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* Trial software for non commercial uses only.
** Ozone Assets remain subject to the license category under which they were created. For example, Indie Assets may not be used in Studio projects. Please refer to the full license terms for details.






